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Delta Virtual Airlines Water Cooler | PC Support | Pinning MSFS Into Optane Memory?
DVA7963
Captain, B737-800

Joined on November 14 2009
50 State Club
Triple Century Club
Empresario 100 Club
DVA Fifteen-Year Anniversary

"Fly Like an eagle!"
Oklahoma City, OK USA

338 legs, 773.7 hours
1 legs, 2.1 hours online
337 legs, 772.3 hours ACARS
Posted onPost created on June 02 2020 06:54 ET by Doyle Edwards
Just wondering if anyone else has experimented with 'pinning' the application to Intel Optane Memory module for faster loading. MSFS line of flight sims have a very large amount of BMP files that get loaded each tile. Optane memory has proven faster access when apps are pinned. i have the required 32GB NVMe Optane module factory installed.

Would you Pin
-just the sim executable
-just the ground textures folder
-just the main texture folder
(subfolders dont get pinned)

the app in the image is NFS World as a initial experiment to see how that game worked. In comparison when Optane is disabled the game loads slower. When Optane is enabled it loads quicker. I am not into timing and all that nit pick comparing the two. Just based on what my eyes see.

How much benefit with MSFS flight simulators?

Optane memory has improved greatly since it was first introduced.
DVA9545
Senior Captain, B777-200
OLP, 737-ATP

Joined on March 03 2011
50 State Club
Globetrotter
US Coastal Club
US Mountaineer Club
Million Mile Club
Events Double Century Club
DVA Ten-Year Anniversary
Toulouse 500 Club
Bi-Millennium Club
Online Twenty Century
DVA Fleet Master

"YUPIIIII"
Goiás Brazil

2,578 legs, 5,183.9 hours
2,405 legs, 4,903.2 hours online
2,570 legs, 5,154.3 hours ACARS
271 legs, 683.8 hours event
Posted onPost created on June 02 2020 10:51 ET by Thiago Braga
Nice find. I`ll take a look.


DVA7963
Captain, B737-800

Joined on November 14 2009
50 State Club
Triple Century Club
Empresario 100 Club
DVA Fifteen-Year Anniversary

"Fly Like an eagle!"
Oklahoma City, OK USA

338 legs, 773.7 hours
1 legs, 2.1 hours online
337 legs, 772.3 hours ACARS
Posted onPost created on June 03 2020 06:38 ET by Doyle Edwards
I may not be done but this is a start. I am trying the executable then pinning World/Scenery/scenery & texture folders & FS9/Textures individually.

So far the result has been when changing views it was instantaneous without any artifacts like a brown box when viewing left or right in the 2d panel. I may need to pin the aircraft folder but thats alot of pinning because to pin folders you have to pin the livery folders one by one in each aircraft folder. It'll load those textures. They will stay in the Optane Memory module waiting to be used again.

Just pinning like FS9/Aircraft folder isn't going to pin the textures. Itll work with the individual files in the Aircraft folder that are not in the subfolders which are the Cessna, PMDG, Boeing default folders. Its going to pin like airlines.cfg, kneeboard_keys.html, and everything else.

Same goes for FSX-Se and P3D and every single application known to humans in the world.

The speed of Intel Optane memory is faster than a SSD and a BIG difference in HDD because its faster memory that stores files for access rather than having to access the drives. HDD drives will benefit even more from it. It's setup in array between drives and system memory.

Like on my system 8GB of ram at 2666mhz becomes 40GB of RAM because the Intel Optane Memory module is 32GB so fast it's undetectable by the naked eye.

The only caveat is it requires a Intel chipset, and Intel CPU with a free NVMe slot on the motherboard. Pinning only works for modules 32GB and up. 16gb modules are only for system files.
On a 32GB 7GB of space is reserved for USER files. UEFI is a requirement to have enabled. SATA is required. A Intel RST Controller is required. Intel Optane comes in bigger sizes.

I hope this helps anyone wanting a little more performance who has a HDD drive. Especially running like P3D, FSX-SE and even X-Plane
Progress Spinner


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